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sf_bay_metanetwork

This is another rendering of the San Francisco Bay food web (see below) using a different drawing algorithm. This view arranges guilds hierarchically instead of in a circular fashion. It is very interesting to note that “layers” roughly equivalent to trophic levels emerge naturally from the data. Primary producer guilds are at the bottom, and top predators at the top!

This figure was rendered by Rachel using AT&T’s Graphviz dot algorithm.

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